Nudging sustainability in staff and customers through serious games
Country in which the innovation is available:
The Netherlands
Name of the innovation:
Nudging sustainability in staff and customers through serious games
Innovator:
Businessgames
CRT Category:
Staff Nudging, Client Nudging, Sustainable & Inclusive Markets
What is this innovation about?
Businessgames develops and facilitates interactive business management and serious games aimed at enhancing organizational performance through experiential learning. Their portfolio includes a range of interactive games tailored for team building, management training, strategy development, and client engagement. These games create realistic, simulated environments where participants can experience the consequences of their decisions in a safe setting. For instance, games can incorporate elements that nudge both staff and customers towards sustainable choices, helping organizations embed sustainability into their operational culture.
What’s in it for a tourism SME?
Business and serious games have proved to be effective in improving teamwork, streamlining internal processes, and aligning staff behaviour towards a certain goal or vision, while enhancing customer service. Participation can help management and staff identify inefficiencies, leading to cost reductions. By focusing on sustainable behaviours, games can effectively nudge customers and clients towards sustainability, ultimately reducing costs and lowering their environmental footprint. SMEs can also use business and serious games to differentiate themselves, strengthen their brand reputation, and create memorable experiences for their customers.
Consider that:
Implementing business and serious games requires an initial investment in time and resources to customize the games to the organization’s needs. Games can be delivered both in-person and online, ensuring flexibility and accessibility. Gamified solutions can also engage customers directly, encouraging them to participate in sustainability initiatives such as recycling programs or energy-saving efforts during their stay. This interactive approach can leave a lasting impression, fostering loyalty and positive word-of-mouth.
Keywords:
Serious games, experiential learning, staff engagement, customer engagement.
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