Towards Regenerative Tourism: Blockchain and Gamification for Sustainability

PROJECT ID
SME Name:
CERDANYA VIVA ECORESORT
Country:
Spain
Subsector:
Nature / rural tourism
*Thematic Axis and Specific Topic:
*These are Cross-Re-Tour-specific thematic axes inspired by the Transition Pathway for Tourism. The thematic axis were chosen based on what category best reflects the main contributions of the project.
PROJECT SUMMARY & NEEDS
Project summary
Cerdanya Viva Resort has developed a regenerative tourism model that combines sustainability, digitalisation and community engagement. The project uses blockchain and artificial intelligence technologies to reward visitors for environmentally responsible behaviour through a gamified challenge system. Sustainable actions performed by guests generate digital rewards that can be spent within the local ecosystem, creating benefits for both visitors and local businesses while contributing to positive environmental and social impacts. Guests receive personalised impact reports at the end of their stay
Exploitation Area(s):
SME needs adressed:
OUTPUTS & OUTCOMES
Solution implemented
Cerdanya Viva developed a regenerative tourism solution combining blockchain, AI, gamification and a digital reward currency (€cos). Implemented with technology partner Explorins, the system rewards guests for sustainable actions and links them to local businesses through a digital ecosystem. The project aimed to improve sustainable visitor behaviour, generate positive environmental and social impacts, strengthen the local economy and support the transition towards regenerative tourism.
Cross-Domain Innovation element
The solution transfers blockchain, artificial intelligence, digital reward systems and gamification approaches from the technology sector to tourism. Developed with technology partner Explorins, these technologies enabled automated data management while rewarding sustainable visitor behaviour through a regenerative tourism model that generates positive environmental, social and local economic impacts.
Key ouputs:
Key outcomes (Quantitative)
Key outcomes (Qualitative)
Lesson learned & Best practices:
A key lesson learned is that technology alone does not drive engagement; successful implementation requires combining simple, meaningful user experiences with clear regenerative goals and strong staff involvement. The project showed that gamification, rewards and personalised feedback can effectively encourage positive visitor behaviours when actions are easy to understand and directly linked to tangible impacts. Other tourism SMEs should prioritise organisational preparation, stakeholder collaboration and user-friendly design, while avoiding overly complex systems that create barriers to participation.
